Garry's Mod

GM_Nightmare_Church_RC22 - Horror Map - May 2015

Update Map Changes/Improvements #NightmareChurch - 4 months ago

  • Click Updates To See All Changes!

http://gtamike.tsgk.com/gamebanana_gm_nightmare_church.png

GM Nightmare Church RC22 (V2.2) - Horror Map (May 2015) http://steamcommunity-a.akamaihd.net/public/images/sharedfiles/5-star_large.png

Look around and explorer the Horror in this detailed map! Oh and yes there's jump scares. (no story or puzzles)

There's a few things in the map that will try to scare you. >:) Keep an eye out for secrets/hidden things as I added lots. Let me know what you think in the comments and don't forget to rate the map. :)

Have Fun!

You need to extract the compressed file (Right Click Unzip) to decompress/get the map.bsp

Place the map in the maps folder

E.G. C:\Program Files\Steam\steamapps\Your-Steam-Name-Here\garrysmod\garrysmod\maps

Gmod - Nightmare_Church - Videos (playlist) - Spoilers!!!!! http://www.youtube.com/playlist?list=PLgSd4b0ED7lviIxeIFm713XVgiNZGuZUs&feature=view_all


FAQs - Any map Crash is Clientside only (Something wrong with your gmod) If you get a Crash on map load try this below before commenting.

1) - Temporarily renaming your "models" or "material" folders as they might be conflicting with the map in some way. C:\Program Files\Steam\steamapps\Your-Steam-Name-Here\garrysmod\garrysmod

2) - On the Garry's Mod Menu click "Addons" then "Disable All" and then "Enable" only the "GM_Nightmare_Church" Addon and load up the map.

3) - If above don't work Validate Garrys Mod from your steam game list. (Verify Steam Game Cache) ? http://pastebin.com/mTiutdSK

4) - In your Garry's Mod folder rename the folder called "cfg" to "cfg_old" and "Turn Off Cloud Save" for Garry's Mod. ? http://pastebin.com/qynpRGmw

5) - Still not working? DirectX launch options. (Try -dxlevel 95) if that didn't work change setting back to "-dxlevel 98" ? http://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947

6) - Update graphics card drivers.

7) - Try on another computer or run the map in "Half Life 2: Deathmatch" Or "HL2:EP2"

8) - Last option Reinstall Gmod.

Extra Map TAGS Nightmare Church, Nightmare_Church, Garrysmod Horror, Halloween, Zombie, Scary, Zombies, dm_ob_nightmare_church_rc1, Horror Map, Source Engine, HL2, HL2DM, Gmod, Garry's Mod, Evil Dead, The Ring, Nightmare Gmod, jump scare, jump scares, Ghost, haunted, haunted church, gtamikes, gtamike_TSGK, fear, father grigori, father grigori's church, father_grigori's_church, EightballSliver, gmod horror maps, gmod_horror_maps, ghosts, demons, gmod horror map, scary gmod map, garry's mod horror map, garry's mod scary map, gm_nightmare_church_rc2, gm_nightmare_church, nightmare church gmod, gm_nightmare_church_rc3, gm_nightmare_church_rc4, gm_nightmare_church_rc5, gm_nightmare_church_rc6 , nightmare_church_2014, "top 10 gmod horror maps" Hide and Seek gmod "Hide and Seek" gm_nightmare_church_rc7, gm_nightmare_church_rc8, gm_nightmare_church_rc9, gm_nightmare_church_rc10, GM_Nightmare_Church_HD "top 10 gmod horror maps", top 10 gmod horror maps, nightmare_church_gmod, fun map, explore map, as good as five nights at freddy's, HQ map, mu_nightmare_church_b1, mu_nightmare_church_final, gtamikes-maps, Gm_nightmare_church_rc10, map, Silent Hill, Outlast, scp 173, Containment Breach, scary map, gm_nightmare_church_rc22, Slender Man, gtamike.tsgk.com/my_maps/hl2mp/maps/gm_nightmare_church_rc22.bsp.bz2


  • READ ME (Longer Read in Zip File)
  • Place all the folders in the garrysmod folder. (after you have unziped)
  • Depending where you have Garry's Mod Installed.

  • E.G. (example)
  • C:\Program Files\Steam\SteamApps\Steam-User-Name-Here\garrysmod\garrysmod
  • or
  • C:\Program Files\Steam\SteamApps\common\garrysmod\garrysmod

CaptainTerror wrote: Probably the most resourceful use of hl2 assets to pull off some really neat tricks and scares i've ever seen done, this map is in my top-5 of all time. GREAT WORK!


  • Map Review

AlcyToronto wrote: What a beautiful map! Immersive and exciting, truly frightening. And with a framerate really good for such a map, so detailed! Congratulations on your idea, construction, and optimization.


  • Map Review

SScagnetti wrote: I like it! The map has a horror feeling without being all dark and stuff. Like literally. You can see everything and there is color to it.


  • Map Review

DeadCat wrote: OMG THIS IS THE BEST HORROR MAP I HAVE EVER PLAYED... Mainly because there are screamers but there is no story that you have to follow, it is just a free roam map and the story pieces together slowly and please make more.


  • Map Review

QMD wrote: Ah man, I love that head cut at the piano lol. Plenty of cool scary surprise and everything has been meticulously placed with love and passion in this map, a real pleasure experience and full immersion. Well done Mr. gtamike_TSGK ! Cheers


"#NightmareChurch"

  • Enjoy and don't forget to Rate the map. :)

http://gtamike.tsgk.com/ghost.png http://gtamike.tsgk.com/t.png

http://gtamike.tsgk.com/sign.png

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    The NEW GARRY'S MOD UPDATE HAS BROKEN map sounds!

    Load the map in "Half Life 2 Deathmatch" or "Half Life 2 EP2" as a Temp fix.

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    Steam Workshop Version http://steamcommunity.com/sharedfiles/filedetails/?id=127328627


    **Update: Feb 2015** **RC20 (2.0) - Updates**

    • Main Update: Optimization and Frame Rate Boost

    • Engine recommended limits (SDK Hammer Log)
    • models WAS (60.4%) and NOW: (47.0%)
    • brushes WAS (81.0%) VERY FULL! and NOW: (72.0%)
    • brushsides (91.7%) VERY FULL! and NOW: (74.8%)
    • planes (90.8%) VERY FULL! and NOW: (56.9%)
    • vertexes (50.0%) and NOW: (43.7%)
    • entdata (152.5%) VERY FULL! and NOW: (142.5%) VERY FULL!
    • total triangle count WAS: 38874 and NOW: 29620
    • Etc...

    • Alot of the map has been converted into static models
    • Texture Improvements
    • Less model pop-in.
    • Lots of Bug and Console Error Fixes.
    • Plus other Improvements and General Tweaking.

    • WAS: Total 1858 entities (1820 edicts)
    • NOW: Total 1710 entities (1672 edicts) https://developer.valvesoftware.com/wiki/Entity_limit
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    Steam Workshop Version http://steamcommunity.com/sharedfiles/filedetails/?id=127328627


    **Update: Jan/Feb 2015** **RC18/RC19 - Updates**

    • Sewer reflections improved (custom cubemaps)
    • Model Updates.
    • Texture Updates.
    • Some new Static models
    • Model Optimization (8 less prop_dynamic)
    • New shower brush.
    • Lighting updates.
    • Less model pop-in.
    • Small Bug Fixes and General Tweaking.
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    Steam Workshop Version http://steamcommunity.com/sharedfiles/filedetails/?id=127328627


    **Update: Jan 11th 2015** **RC17 - Updates**

    • Baby glows (This makes it easy to find if dropped)
    • Clipped baby from staying/falling in dumpster and blood water.
    • Green cross glows one time.
    • Trigger Push player in the well faster.
    • Zombie green gate has one side not 2 for dx8 users.
    • Added rope Texture into add-on folder.
    • More Sewer Optimization.
    • Optimization in the maze area.
    • More optimization in the TV room area.
    • Clock tower Optimization.
    • Fixed sign text at player spawn.
    • Compressed father photo texture from 512KB to 128KB.
    • Removed player resize trigger that does not work for gmod.
    • Fixed some grass sprites not displaying right.
    • Some Texture Updates.
    • Lighting updates.
    • Less model pop-in.
    • Small Bug Fixes and General Tweaking.
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    Steam Workshop Version http://steamcommunity.com/sharedfiles/filedetails/?id=127328627


    **Update: Dec 4th 2014** **RC15 - Updates**
    • Alot more map Optimization.
    • Disabled Sprint. (To help stop dodging any jump scares)
    • Enabled motion few a secs when you shoot props that have been asked to be Picked Up with gravity gun.
    • The baby glows red if player did not follow the blue ghost trail.
    • Long red spot light beam for gnome model.
    • Clipped 2 platforms so they are alot more easy to jump on.
    • Fixed a Shadow bug in the church near freeman glass.
    • Extra lights by trees.
    • Tweaked some other map lighting areas.
    • Player will be half invisible in the shower.
    • Added a new text texture in a area you should not be in.
    • Changed 2 cables to a rope texture.
    • Fixed some textures not lined up right.
    • Clipped the outside blood bath.
    • Clipped the zombie head water fountain area.
    • Changed ghost talking voice by the fish area.
    • Improved shadows.
    • Remade some brush work.
    • Added some Zombies.
    • Less model pop-in.
    • Updated reflections
    • Small Bug Fixes and General Tweaking.
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    Steam Workshop Version http://steamcommunity.com/sharedfiles/filedetails/?id=127328627


    **Update: Nov 14th 2014** **RC14 - Updates**
    • Improved Ghost Lighting.
    • Fixed lighting on sign above fish area.
    • Delayed teleport in confession box for 1sec longer than before.
    • Mist comes out of the freezer (extra detail).
    • Kettle has a Steam Effect with Sound (extra detail).
    • Doll displays an effect when it has been placed on the dead girl (extra detail).
    • Fixed trigger bug near air vent.
    • Trigger push player to freezer (left side).
    • Ghost trail effect stays 2secs longer than before.
    • Updated the sign with a updated text texture with map rules.
    • Trigger push player into confession box when near.
    • Bells now triggers after the zombie scare only.
    • Thank You sound from the little girl when she has got her doll back.
    • Fast Zombie Ghost runs out of confession box on first teleport.
    • Player can't gravity gun shoot props that have been asked to be Picked Up with gravity gun.
    • Dead girl will now glow red with a spot light when holding baby/doll with gravity gun.
    • Small screen shake for grave girl ghost scare.
    • Dead static body in blood bath.
    • Optimized the map more.
    • Less model pop-in.
    • Small Bug Fixes and General Tweaking.
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Credits

Key Authors
gtamike_TSGK
Mapper
Contributors
Thecorp303 (Youtube)
Help on how to pack orange box engine particles in the map .bsp
Borg_TSGK
Private Beta tester (constructive feedback)
http://www.freesound.org
For a few sounds that was added to the map.
stoopdapoop (From interlopers)
Optimizing/Recompiling about 40 models to cheaper prop_static
Laggomundi
For his inside detailed church roof brush Prefab
Special Thanks
TopHATTwaffle (Youtube)
For his useful SDK Hammer youtube video tutorials.
3kliksphilip (Youtube)
For his useful SDK Hammer youtube video tutorials.

Submitter

gtamike_TSGK avatar
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Member Joined 8 years ago

gtamike_TSGK
Creator

Category

Rating

9.95/10

Details

Development State
Final/Stable
Version
RC22
Maximum Players
2

Stats

Posts
27
Views
87,744
Downloads
34,596
Date Added
2 years ago
Date Modified
3 days ago
Date Updated
4 months ago

DevNotes

TOOLS USED

SDK Hammer

Photoshop

Serif PhotoPlus 9.0

MDL Decompiler Fixed

Crowbar 0.24 (Decompile and Compile Models)

guistudiomdl_2.2

peazip (very powerful .bz2 tool)

MDLTextureInfo_1.0

pakrat-095

packbsp-2.0.5

VIDE Version 0.45b

Propper_0.3

Wavosaur.1.0.5.0

MP3QualityModifier

MP3GainGUI

crazybump

VTFedit

VTF Shell Extensions V1.7.5.0

hl2 ep2 particle editor

Notepad++