GM_Nightmare_Church_RC7 - Horror Map (July 2014)

GameBanana team up with for a $5,000+ Insurgency mapping contest! [Details]

http://gtamike.tsgk.com/gamebanana_gm_nightmare_church.png

GM Nightmare Church RC7 - Horror Map (July 2014)

Look around and explorer the Horror in this detailed map! Oh and yes there's jump scares. (no story or puzzles)

The map is out of BETA Stage and has been heavily updated in all areas. (Lighting, effects, textures, lots of details, more scary, improved brush work, better optimized and the list goes on)

There's a few things in the map that will try to scare you. >:) Keep an eye out for secrets/hidden things as I added lots. Let me know what you think in the comments and don't forget to rate the map. :)

Have Fun!

You need to extract the compressed file with "winrar" or "7-Zip" software to decompress/get the map.bsp

Place the map in the maps folder

E.G. C:\Program Files\Steam\steamapps\Your-Steam-Name-Here\garrysmod\garrysmod\maps

Gmod - Nightmare_Church - Videos (playlist) - Spoilers!!!!! http://www.youtube.com/playlist?list=PLgSd4b0ED7lviIxeIFm713XVgiNZGuZUs&feature=view_all

gm-nightmare-church-rc7

Extra Map TAGS: Nightmare Church, Nightmare_Church, Garrysmod Horror, Halloween, Zombie, Scary, Zombies, dm_ob_nightmare_church_rc1, Horror Map, Source Engine, HL2, HL2DM, Gmod, Garry's Mod, Evil Dead, The Ring, Nightmare Gmod, jump scare, jump scares, Ghost, haunted, haunted church, gtamikes, gtamike_TSGK, fear, father grigori, father grigori's church, father_grigori's_church, EightballSliver, gmod horror maps, gmod_horror_maps, ghosts, demons, gmod horror map, scary gmod map, garry's mod horror map, garry's mod scary map, gm_nightmare_church_rc2, gm_nightmare_church, nightmare church gmod, gm_nightmare_church_rc3, gm_nightmare_church_rc4, gm_nightmare_church_rc5, gm_nightmare_church_rc6 , nightmare_church_2014, "top 10 gmod horror maps" Hide and Seek gmod "Hide and Seek" gm_nightmare_church_rc7


  • READ ME
  • Place all the folders in the garrysmod folder. (after you have unziped)
  • Depending where you have Garry's Mod Installed.

  • E.G. (example)
  • C:\Program Files\Steam\SteamApps\Steam-User-Name-Here\garrysmod\garrysmod
  • or
  • C:\Program Files\Steam\SteamApps\common\garrysmod\garrysmod


http://gtamike.tsgk.com/ghost.png http://gtamike.tsgk.com/t.png

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Comments

  • gtamike_TSGK
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    3 months ago:

    Update: July 4th 2014

    RC7 - Updates

    • Optimized Texture: caddie.vtf - was 1.33MB now 1.00MB. (Without noticeable downgrade)
    • Optimized Texture: baggyjeans.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
    • ptimized Texture: chicago.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
    • Optimized Texture: vhs.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
    • Removed Texture: vhs_nolabel.vtf - free up 1.33MB. (Texture skin was not used)
    • pumpkin.mdl lod is higher. (less prop pop in)
    • wall_lamp2.mdl lod is higher. (less prop pop in)
    • agibs.mdl lod is higher. (less prop pop in)
    • sa_eviltree.mdl lod is higher. (less prop pop in)
    • fountain01_water.mdl lod is higher. (less prop pop in)
    • tree_deciduous_01a.mdl lod is higher. (less prop pop in)
    • Newspaper stack texture higher res.
    • Radio Texture now is dirty. (No longer new looking)
    • Old looking 357 weapon skin.
    • Added env_blood for father grigori's head. (Dripping blood)
    • Fixed bug where players could get out of map.
    • No more player fall damage.
    • Changed daoowl.mdl lighting origin. (more easy to see in the dark)
    • Moved the owl to a tree near the dog cage area. (more easy to notice)
    • Added some nice teleport particle effects to confession box.
    • Thunder sound Trigger timer reset from 250sec to 90sec.
    • Point of the roof structure now has $detail texture.
    • Fixed small hedge texture bug.
    • Zombie painting texture has a new fade effect. (2 painting in 1)
    • Duck model is now static.
    • Blue Ghost has dynamic lighting and a trail.
    • Girl behind player even if already been triggered.
    • Skeleton in water.
    • trigger_push near freeman.
    • trigger_push near well.
    • Shoot face on pc plays a sound.
    • Better shadows under clock tower.
    • $nodecal "1" teddybear textures and picture frame.
    • Skull model in the bin.
    • Updated Thumbnails now better quality.
    • Small Bug Fixes and General Tweaking.
    User Title
    HL2DM Source Mapper Since 2007
  • gtamike_TSGK
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    6 months ago:

    Update: April 1st

    RC6 - Updates

    • Gun cabinet glass model.
    • Sawy grass.
    • New grass model sprite.
    • Extra cubemaps.
    • Lighting has been tweaked.
    • Texture upgrades.
    • Angels models higher res.
    • Ivy higher res.
    • Paintings higher res.
    • Gate texture upgraded.
    • Church Roof texture is more detailed.
    • Small sound adjustments
    • Spirit path changed
    • Small Bug Fixes and General Tweaking.
    User Title
    HL2DM Source Mapper Since 2007
  • gtamike_TSGK
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    11 months ago:

    Nightmare Church - Horror Map - RC5 (In time for Halloween)

    Update List

    • Added gmod_tool to player spawn
    • Holy water trigger is bigger (666 health)
    • Fixed console weapon error text
    • No map puzzles text displays to all when pressed
    • Added glowing sprite con box
    • Added glowing sprite ladder
    • Added glowing sprite dumpster
    • Spiral stairs flicker light is now brighter
    • Welcome Text
    • Outside lighting tweaked
    • Zombie skin texture
    • New Sound
    • Optimized 4 models to prop_static for performance
    • Updated Grass Bumpmap texture to lossless (Higher quality)
    • General updates, tweaking and bug fixes.
    User Title
    HL2DM Source Mapper Since 2007
  • gtamike_TSGK
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    12 months ago:

    Nightmare Church - Horror Map - RC4

    Update List

    • Annabelle model and textures
    • More blood by girl
    • Few extra decals
    • Moved player start spawn
    • New bin model
    • Picture frame texture updated
    • Ladder timer from 4 to 5 secs
    • Fish damage changed
    • Spawn with a few guns and camara only
    • Grave heal removed, replaced with get 666 health from holy water in church
    • Fire extinguisher less time
    • Tweaking to grave girl feature
    • Added trigger_push to ladder feature
    • No puzzles text texture
    • Lilypads texture
    • New and updated scares
    • Bug small fixes
    User Title
    HL2DM Source Mapper Since 2007
  • gtamike_TSGK
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    1 year ago:

    Posted by Steamuch Excuse my bad English. Played on the latest version of your map and I've got a few questions:

    • Girl lead the player to wooden doll. Next I found its ghost image. Is any key meanings\secrets with doll's manipulation?
    • Found wooden basket out of reach of the player/camera/GGun, but puckable. Any purpose?
    • No doll secrets.
    • No purpose to that to.

    Nightmare_Church (In Depth Map Tour) http://www.youtube.com/watch?v=ghN45XPwUlQ

    User Title
    HL2DM Source Mapper Since 2007
  • Steamuch
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    1 year ago:

    Excuse my bad English. Played on the latest version of your map and I've got a few questions:

    • Girl lead the player to wooden doll. Next I found its ghost image. Is any key meanings\secrets with doll's manipulation?
    • Found wooden basket out of reach of the player/camera/GGun, but puckable. Any purpose?
    Rainbows makes me smile
  • gtamike_TSGK
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    Map Update: Mar 28, 2013

    • New map name: gm-nightmare-church-rc3
    • Fixed Crash bug if Models were set to "Low" in Video options for old PCs.
    • Soundscapes now work with Steam Workshop! (Files packed in "maps" folder instead of the default "scripts" folder)
    • Optimized some models for better performance.
    • Doors now don't force close if the player is in the way.
    • Added another arrow decal pointing to ivy ladder.
    • Shower glass updated.
    User Title
    HL2DM Source Mapper Since 2007
  • Azet
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    It would be awesome seeing this ported to CS:S or CS:GO

    • Interesting x 1
    pr0 n00b
  • gtamike_TSGK
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    Map Update: Mar 24, 2013

    • New map name: gm-nightmare-church-rc2.
    • Improved some textures.
    • Improved some of the past features .
    • A few new features e.g. Bats, teleport to church roof etc...
    • Added some new models for extra details.
    • Also some general tweaking and minor bug fixes.
    • Fixed stone wall textures and trees going an odd grey colour if the map is loaded in Multiplayer.
    User Title
    HL2DM Source Mapper Since 2007

Credits

Key Authors
gtamike_TSGK
Mapper
Contributors
Thecorp303 (Youtube)
Help on how to pack orange box engine particles in the map .bsp
Borg_TSGK
Private Beta tester (constructive feedback)
http://www.freesound.org
For a few sounds that was added to the map.
stoopdapoop (From interlopers)
Optimizing/Recompiling about 40 models to cheaper prop_static
Laggomundi
For his inside detailed church roof brush Prefab
Special Thanks
TopHATTwaffle (Youtube)
For his useful SDK Hammer youtube video tutorials.
3kliksphilip (Youtube)
For his useful SDK Hammer youtube video tutorials.

Submitter

gtamike_TSGK
Availability
Offline
Points Level
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2,946 points
Account Age Level
Elder
7 years old
Clearance Level
Member

gtamike_TSGK
(Creator/Co-creator)

Rating

9.95/10
Based off 2 rating(s)

Additional Info

Development State
Final/Stable
Version
RC7

Stats

Post Count
15
ViewCount
42,740
Downloads
23,404
Date Added
2 years ago
Date Modified
1 month ago

DevNotes

TOOLS USED

SDK Hammer, Photoshop, Serif PhotoPlus 9.0, MDL Decompiler Fixed, guistudiomdl_2.2, peazip (very powerful .bz2 tool), MDLTextureInfo_1.0, pakrat-095, packbsp-2.0.5, VIDE Version 0.45b, Propper_0.3, Wavosaur.1.0.5.0, MP3QualityModifier, MP3GainGUI, crazybump, VTFedit, VTF Shell Extensions V1.7.5.0, hl2 ep2 particle editor, Notepad++

License

N/A

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