Road Section Prefabs

These were originally released on the garrysmod.org website, but I've since then started releasing in fpsbanana.

This is a bunch of prefabs used for roads.

list includes

Y Intersection (no four lane yet) 3 way intersection (two & Four lane) 4 way intersection (two & Four lane) Two lane roads Four lane roads Various sizes of curves (two & Four lane) bridge (two & Four lane) one right angle turn (no four lane yet)

Warning: these were build with world brushes if you don't convert them to a func_detail they can cause slow compiling and take more processing power than actually needed.

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Comments

  • kwp20pitts's Levels
    • P1: Beggar
      Points: 24
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 3 years ago

    It's not strictly for garrys mod however you would only need to retexture the surface for cs:s. You woulndn't really have to change it much for hl2, ep1, and ep2.

    Have fun!
  • Redmark's Levels
    • P1: Beggar
      Points: 108
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 3 years ago

    This is perfect, it is bad that it is for GMOD. We would like it more in css so we can build road maps or sumthin.

    User Title
    Blood red temptation.

Credits

Submitter
kwp20pitts's Levels
  • P1: Beggar
    Points: 24
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
kwp20pitts (Creator/Co-creator)
Key Authors
kwp18 pitts \THnMG/
creation

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Post Count
2
ViewCount
2,768
Downloads
557
Date Added
3 years ago
Date Modified
3 years ago

DevNotes

Hammer world editor I plan to make extra parts to this prefab in the future. The only thing is to never use these prefabs as the boundary to the "void" in hammer and to make them a func_detail.

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