Garry's Mod

Insurgency Weapons For Gmod 13

This is a Skin for Garry's Mod submitted by Siminov.

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Insurgency Weapons For Gmod 13

Hallo Dort...

Another addon done by Siminov

Controls

To Switch weapons, you must first holster the weapon, then you are able to switch to another weapon.

To use weapons, you must spawn the corresponding ammo for the selected weapon, or it will not select.

Make sure to reload a weapon before you fire it.

Left Click= Fire

Right Click= Ironsights

E + R = Drop Weapon

E + Right Click= Change Firemode OR Deploy / Undeploy

E + Left Click= Holster

R key = rrerr

Current List Of Weapons

  • Kalashnikov AK-47
  • Kalashnikov AKS-74U
  • Rifle Bayonet
  • Colt M1911
  • FN FAL
  • KA-BAR
  • Endfield L42A1
  • Colt M4A1
  • Colt M4A1 Scoped
  • Beretta M9
  • Springfield M14
  • Colt M16A4
  • Colt M16A4 / M203
  • M18 Smoke
  • M67 Frag Grenade
  • FN M249 SAW
  • Benelli M1014
  • Makarov
  • RGD5 Frag Grenade
  • Kalashnikov RPK
  • Simonov SKS
  • Dragunov SVD
  • RPG
  • TOZ-194

Features

  • Ironsights
  • Deployable Weapons
  • Empty Idles, Empty and Standard Reloads
  • Unique sounds, Fire AND reload
  • Correct W Models which include working physics boxes, correctly placed shell eject and muzzleflashes.
  • Switchable Firemodes
  • Stereo Sounds
  • Addons Format
  • Spawn Icons
  • Standalone Shell Eject, not the shitty css type.
  • Realistic Damage
  • Realistic Accuracy
  • Realistic Fire Rate
  • Highly Modified Version of Mad Cows Base
  • Realistic Names
  • Realistic Capacity
  • Custom Ammo
  • Custom Weight Mod

Extras

In the admin options menu, there are now many settings.

Key: Lowest Value - Default - Highest Value

  • Damage Multiplier 0-1-10
  • Recoil Multiplier 0-1-10
  • Accuracy Multiplier 0-1-2
  • Walk Speed 0-250-1000
  • Run Speed 0-500-1000
  • Manual Holster On/Off
  • Weight Mod On/Off
  • Muzzle Flash On/Off
  • Shell Eject On/Off
  • First Draw On/Off
  • Weapon Jamming On/Off

Download

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About this module
This module lists all those involved in the creation of this Skin.

Credits

Original Authors
Insurgency Team
Some great models to work with, good sounds, good textures.
Siminov
Compiling, hexing, lua editing, W models, script edits, model edits, base edits.
Zoey
Awesome advice and a Great teacher, 3rd person animation fix.
Worshipper
MAD COWS BASE (Learned to make sweps because of him).
FilmsByMerc
For making yet another amazing banner!
[RIP]General Hobskins[FRAG]
Recent multiplayer sound fix :)

Submitter

Siminov avatar
Siminov Offline
Member Joined 3 years ago
641 points Ranked 5994th

Siminov
Creator
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About this module
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Game

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Category

Details

Model Class
Default Model
Texture Class
Default

Stats

Posts
8
Views
36,530
Downloads
15,822
Date Added
3 years ago
Dec 12 2012 @ 8:11pm UTC
Date Modified
3 years ago
Jan 25 2013 @ 12:32am UTC
About this module
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Rating

9.9 Expert
Votes
8
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Ratings Breakdown

CriterionAvg.VotesRange
Overall 9.9 8 9 to 10
Model 10 1 -
About this module
This module describes aspects of the Skin's development process.

DevNotes

Ammo is lost if a weapon is thrown away then picked up again. - Not a big deal for me

A weapon while reloading can have the animation cut off if you move while deployed. - Can't do much about this

Sound fade is broken

Aimpoint dot for M4A1 works sometimes

About this module
This module tells you what you can and cannot do with this Skin.

License

Just ask me.