Garry's Mod

Insurgency Weapons For Gmod 13

Hallo Dort...

Another addon done by Siminov

Controls

To Switch weapons, you must first holster the weapon, then you are able to switch to another weapon.

To use weapons, you must spawn the corresponding ammo for the selected weapon, or it will not select.

Make sure to reload a weapon before you fire it.

Left Click= Fire

Right Click= Ironsights

E + R = Drop Weapon

E + Right Click= Change Firemode OR Deploy / Undeploy

E + Left Click= Holster

R key = rrerr

Current List Of Weapons

  • Kalashnikov AK-47
  • Kalashnikov AKS-74U
  • Rifle Bayonet
  • Colt M1911
  • FN FAL
  • KA-BAR
  • Endfield L42A1
  • Colt M4A1
  • Colt M4A1 Scoped
  • Beretta M9
  • Springfield M14
  • Colt M16A4
  • Colt M16A4 / M203
  • M18 Smoke
  • M67 Frag Grenade
  • FN M249 SAW
  • Benelli M1014
  • Makarov
  • RGD5 Frag Grenade
  • Kalashnikov RPK
  • Simonov SKS
  • Dragunov SVD
  • RPG
  • TOZ-194

Features

  • Ironsights
  • Deployable Weapons
  • Empty Idles, Empty and Standard Reloads
  • Unique sounds, Fire AND reload
  • Correct W Models which include working physics boxes, correctly placed shell eject and muzzleflashes.
  • Switchable Firemodes
  • Stereo Sounds
  • Addons Format
  • Spawn Icons
  • Standalone Shell Eject, not the shitty css type.
  • Realistic Damage
  • Realistic Accuracy
  • Realistic Fire Rate
  • Highly Modified Version of Mad Cows Base
  • Realistic Names
  • Realistic Capacity
  • Custom Ammo
  • Custom Weight Mod

Extras

In the admin options menu, there are now many settings.

Key: Lowest Value - Default - Highest Value

  • Damage Multiplier 0-1-10
  • Recoil Multiplier 0-1-10
  • Accuracy Multiplier 0-1-2
  • Walk Speed 0-250-1000
  • Run Speed 0-500-1000
  • Manual Holster On/Off
  • Weight Mod On/Off
  • Muzzle Flash On/Off
  • Shell Eject On/Off
  • First Draw On/Off
  • Weapon Jamming On/Off
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  • jdramirez avatar
    jdramirez Offline
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    • Report icon

    Posted by Max.10.07 Does this work on gmod 12?

    I don't think it will work for Gmod 12

    Jd
  • Siminov avatar
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    Posted by Adrian Shephard Did it need to owned css first?

    No, it only requires gmod and a brain.

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    Did it need to owned css first?

    I The Best Rhythm
  • Siminov avatar
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    Posted by Max.10.07 Does this work on gmod 12?

    I'm pretty sure it says Gmod 13 in the title.

    Also, yes I am Siminov. I have lurked on this site for 2 years and never bothered to make a profile till now.

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    Swep Derg~
  • Max.10.07 avatar
    Max.10.07 Offline
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    Does this work on gmod 12?

    Mapper... Well... kinda...
  • Squeezit avatar
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    love your sweaps if your the real maker but 9\10

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    One of the best addons for GMOD13

    10/10

    • Win stamp iconWin x 1

Credits

Original Authors
Insurgency Team
Some great models to work with, good sounds, good textures.
Siminov
Compiling, hexing, lua editing, W models, script edits, model edits, base edits.
Zoey
Awesome advice and a Great teacher, 3rd person animation fix.
Worshipper
MAD COWS BASE (Learned to make sweps because of him).
FilmsByMerc
For making yet another amazing banner!
[RIP]General Hobskins[FRAG]
Recent multiplayer sound fix :)

Submitter

Siminov avatar
Siminov Offline
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Member Joined 3 years ago

Siminov
Creator

Category

Rating

9.88/10
Expert
Skill LevelRatingVotes
Expert+++ 9 to 10 30
Expert++ 9 to 10 20
Expert+ 9 to 10 10
Expert 9 to 10 5
Intermediate+ 8 to 8.99 3
Intermediate 7 to 7.99 3
Beginner+ 6 to 6.99 2
Beginner 5 to 5.99 2
Beginner- 0 to 4.99 2

Details

Model Class
Default Model
Texture Class
Default

Stats

Post Count
8
ViewCount
30,893
Downloads
13,524
Date Added
3 years ago
Date Modified
2 years ago

DevNotes

Ammo is lost if a weapon is thrown away then picked up again. - Not a big deal for me

A weapon while reloading can have the animation cut off if you move while deployed. - Can't do much about this

Sound fade is broken

Aimpoint dot for M4A1 works sometimes

License

Just ask me.