Garry's Mod

Mad Cows Weapons Reborn For Gmod 13

Hallo Dort... Another addon...(RE)done by Siminov 0.0

If you reupload this... Meh


Left Click= Fire

Right Click= Ironsights

E + Right Click= Change Firemode

E + Left Click= Holster

R key = rrerr

Current List Of Weapons

-CSS Weapons - Need Css to use them

-Mad Cows Extras


  • Custom Iron Sight sound (Fortunately)
  • Customizable Crosshair (with a control panel in the options tab of the QMenu)
  • The crosshair is not a fixed dot in the center of your screen; it aims direcly where you wish to shoot. (Useful for thirdperson view & camera views)
  • Bullets rebound on metal.
  • Bullets can go throught certain walls.
  • There is differents types of ammunition depending on the weapon's calibre (9mm, 7.62mm, .50, .45, etc.).
  • Custom effects for guns/grenades that doesn't produce lag.
  • Admin Menu in the QMenu to adjust damage, recoil (etc.) of general weapons and to entirely customize the admin gun.
  • Weapons holsters when you run.
  • Custom scopes and reddot.
  • Custom weapons like the RPG, Grenage Launcher, Flare Gun, and many more.
  • RPGs missiles consume all their gaz after a while so they don't fly indefinetely.
  • Some different fire modes available on some weapons like the Glock, Famas & Alyxgun.
  • Custom Icons.
  • Support for NPCs
  • More, more, more... can't tell you everything.
Download 2 mb

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  • ANTONlO avatar
    ANTONlO Offline
    526 points Ranked 6699th
    Member Joined 3 years ago

    It always gives me a error when i spawn a gun.

    You post I post.
  • Ten_Kung avatar
    Ten_Kung Offline
    Member Joined 2 years ago
    AWESOME !!! I really like the shotgun because it can breach the door :D
  • DeadKnight150 avatar
    DeadKnight150 Offline
    711 points Ranked 5191st
    Member Joined 3 years ago

    Sorry man... but what the hell is mad cows mode? I mean it has sweps but it has HL2 weapons like on GMod... please.

  • Crazy Guy of Doom avatar
    Crazy Guy of Doom Offline
    1,923 points Ranked 2012th
    Member Joined 5 years ago

    Eh-ggscellent work!

    Great revival mate, in my opinion this is the best SWEP Pack since GMod 12 and into 13 :)


    All toasters toast TOAST!
  • maikeldoren avatar
    maikeldoren Offline
    Member Joined 2 years ago

    Im getting this error when i use flashbang:

    NULL Ent in GiveNamedItem!

    [ERROR] lua/entities/ent_mad_flash/init.lua:42: attempt to index a nil value

    1. Explode - lua/entities/ent_mad_flash/init.lua:42
      1. unknown - lua/entities/ent_mad_flash/shared.lua:55

    Timer Failed! [Simple][@lua/entities/ent_mad_flash/shared.lua (line 51)]

  • SenorSmoothyBuns avatar
    SenorSmoothyBuns Offline
    1,905 points Ranked 2022nd
    Member Joined 4 years ago

    This might sound stupid, but how did you restore this SWEP?

    Making,rating,and testing
  • vladka24 avatar
    vladka24 Offline
    Member Joined 3 years ago

    Dude thanks for fixing them, but I can't seem to find the C4


  • Max.10.07 avatar
    Max.10.07 Offline
    863 points Ranked 4401st
    Member Joined 3 years ago

    _FR_Starfox64 (the flagger) dud on gamebanana gmoid sweps go to skins section and read the chain gmod-skins-SWEPS

    Mapper... Well... kinda...


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MAD COWS BASE (Learned to make sweps because of him) All the credit goes to you, just fixed it up as best I could.
Repairing some elements of the base that started my fuel to do sweps while adding other little parts to fix it.


Siminov avatar
Siminov Offline
666 points Ranked 5487th
Member Joined 3 years ago




Skill LevelRatingVotes
Expert+++ 9 to 10 30
Expert++ 9 to 10 20
Expert+ 9 to 10 10
Expert 9 to 10 5
Intermediate+ 8 to 8.99 3
Intermediate 7 to 7.99 3
Beginner+ 6 to 6.99 2
Beginner 5 to 5.99 2
Beginner- 0 to 4.99 2


Model Class
Default Model
Texture Class


Date Added
3 years ago
Date Modified
3 years ago


There are currently some bugs being worked out, let me know what you find...

did not change the weapons as much as I could from their original state, What I did do is use the scope bob I modified and the menu I use which is a mod of the original mad cows one. Otherwise it should be the same

I have not finished, some of the errors are being a massive bitch and I still am in the process of working them out. Until then I have disabled like 4 weapons or so. Off the top of my head, the incendeary and flash style grenades.

For some reason, in the weapons tab, they are classified under Other, have no idea why because I specifically put the title as Mad Cows.

Admin weapons didn't want to show up for me, so I don't know how well they work.


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