Mad Cows Weapons Reborn For Gmod 13

Hallo Dort... Another addon...(RE)done by Siminov 0.0

If you reupload this... Meh


Left Click= Fire

Right Click= Ironsights

E + Right Click= Change Firemode

E + Left Click= Holster

R key = rrerr

Current List Of Weapons

-CSS Weapons - Need Css to use them

-Mad Cows Extras


  • Custom Iron Sight sound (Fortunately)
  • Customizable Crosshair (with a control panel in the options tab of the QMenu)
  • The crosshair is not a fixed dot in the center of your screen; it aims direcly where you wish to shoot. (Useful for thirdperson view & camera views)
  • Bullets rebound on metal.
  • Bullets can go throught certain walls.
  • There is differents types of ammunition depending on the weapon's calibre (9mm, 7.62mm, .50, .45, etc.).
  • Custom effects for guns/grenades that doesn't produce lag.
  • Admin Menu in the QMenu to adjust damage, recoil (etc.) of general weapons and to entirely customize the admin gun.
  • Weapons holsters when you run.
  • Custom scopes and reddot.
  • Custom weapons like the RPG, Grenage Launcher, Flare Gun, and many more.
  • RPGs missiles consume all their gaz after a while so they don't fly indefinetely.
  • Some different fire modes available on some weapons like the Glock, Famas & Alyxgun.
  • Custom Icons.
  • Support for NPCs
  • More, more, more... can't tell you everything.

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  • Antoniolamar's Levels
    • P1: Beggar
      Points: 335
    • A3: Apprentice
      Account Age: 2 years
    7 months ago:

    It always gives me a error when i spawn a gun.

    The Best Of The Best ˖͜ ˖
  • Ten_Kung's Levels
    • P1: Beggar
      Points: 54
    • A2: Tenderfoot
      Account Age: 11 months
    11 months ago:
    AWESOME !!! I really like the shotgun because it can breach the door :D
  • DeadKnight150's Levels
    • P1: Beggar
      Points: 544
    • A4: Graduate
      Account Age: 2 years
    11 months ago:

    Sorry man... but what the hell is mad cows mode? I mean it has sweps but it has HL2 weapons like on GMod... please.

  • Crazy Guy of Doom's Levels
    • P2: Drudge
      Points: 1,882
    • E1: Helper
      EF: 1
    • A5: Veteran
      Account Age: 4 years
    1 year ago:

    Eh-ggscellent work!

    Great revival mate, in my opinion this is the best SWEP Pack since GMod 12 and into 13 :)

    All toasters toast TOAST!
  • maikeldoren's Levels
    • P1: Beggar
      Points: 11
    • A3: Apprentice
      Account Age: 1 year
    1 year ago:

    Im getting this error when i use flashbang:

    NULL Ent in GiveNamedItem!

    [ERROR] lua/entities/ent_mad_flash/init.lua:42: attempt to index a nil value

    1. Explode - lua/entities/ent_mad_flash/init.lua:42
      1. unknown - lua/entities/ent_mad_flash/shared.lua:55

    Timer Failed! [Simple][@lua/entities/ent_mad_flash/shared.lua (line 51)]

  • SenorSmoothyBuns's Levels
    • P2: Drudge
      Points: 1,905
    • A4: Graduate
      Account Age: 3 years
    2 years ago:

    This might sound stupid, but how did you restore this SWEP?

    Making,rating,and testing
  • vladka24's Levels
    • P1: Beggar
      Points: 9
    • A3: Apprentice
      Account Age: 2 years
    2 years ago:

    Dude thanks for fixing them, but I can't seem to find the C4

  • Max.10.07's Levels
    • P1: Beggar
      Points: 631
    • A3: Apprentice
      Account Age: 2 years
    2 years ago:

    _FR_Starfox64 (the flagger) dud on gamebanana gmoid sweps go to skins section and read the chain gmod-skins-SWEPS

    Mapper... Well... kinda...


Siminov's Levels
  • P1: Beggar
    Points: 666
  • A3: Apprentice
    Account Age: 2 years
Siminov (Creator/Co-creator)
MAD COWS BASE (Learned to make sweps because of him) All the credit goes to you, just fixed it up as best I could.
Repairing some elements of the base that started my fuel to do sweps while adding other little parts to fix it.


Based off 7 rating(s)

Additional Info

Model Class
Default Model
Texture Class


Post Count
Date Added
2 years ago
Date Modified
1 year ago


There are currently some bugs being worked out, let me know what you find...

did not change the weapons as much as I could from their original state, What I did do is use the scope bob I modified and the menu I use which is a mod of the original mad cows one. Otherwise it should be the same

I have not finished, some of the errors are being a massive bitch and I still am in the process of working them out. Until then I have disabled like 4 weapons or so. Off the top of my head, the incendeary and flash style grenades.

For some reason, in the weapons tab, they are classified under Other, have no idea why because I specifically put the title as Mad Cows.

Admin weapons didn't want to show up for me, so I don't know how well they work.


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