Garry's Mod

Mad Cows Weapons Reborn For Gmod 13

Mad Cows Weapons Reborn For Gmod 13

Mad Cows Weapons Reborn For Gmod 13 Skin screenshot

Hallo Dort... Another addon...(RE)done by Siminov 0.0

If you reupload this... Meh

Controls

Left Click= Fire

Right Click= Ironsights

E + Right Click= Change Firemode

E + Left Click= Holster

R key = rrerr

Current List Of Weapons

-CSS Weapons - Need Css to use them

-Mad Cows Extras

Features

  • Custom Iron Sight sound (Fortunately)
  • Customizable Crosshair (with a control panel in the options tab of the QMenu)
  • The crosshair is not a fixed dot in the center of your screen; it aims direcly where you wish to shoot. (Useful for thirdperson view & camera views)
  • Bullets rebound on metal.
  • Bullets can go throught certain walls.
  • There is differents types of ammunition depending on the weapon's calibre (9mm, 7.62mm, .50, .45, etc.).
  • Custom effects for guns/grenades that doesn't produce lag.
  • Admin Menu in the QMenu to adjust damage, recoil (etc.) of general weapons and to entirely customize the admin gun.
  • Weapons holsters when you run.
  • Custom scopes and reddot.
  • Custom weapons like the RPG, Grenage Launcher, Flare Gun, and many more.
  • RPGs missiles consume all their gaz after a while so they don't fly indefinetely.
  • Some different fire modes available on some weapons like the Glock, Famas & Alyxgun.
  • Custom Icons.
  • Support for NPCs
  • More, more, more... can't tell you everything.

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  • ANTONlO avatar
    ANTONlO Offline
    760 points Ranked 5089th
    Member Joined 3 years ago
    Report post
    2 years ago:

    It always gives me a error when i spawn a gun.

    You post I post.
  • Mad_Ptyik avatar
    Mad_Ptyik Offline
    101 points Ranked 22409th
    Member Joined 2 years ago
    Report post
    2 years ago:
    AWESOME !!! I really like the shotgun because it can breach the door :D
    Newbie mapper.
  • DeadKnight150 avatar
    DeadKnight150 Offline
    729 points Ranked 5272nd
    Member Joined 4 years ago
    Report post
    2 years ago:

    Sorry man... but what the hell is mad cows mode? I mean it has sweps but it has HL2 weapons like on GMod... please.

  • Crazy Guy of Doom avatar
    Crazy Guy of Doom Offline
    1,986 points Ranked 2048th
    Member Joined 6 years ago
    Report post
    3 years ago:

    Eh-ggscellent work!

    Great revival mate, in my opinion this is the best SWEP Pack since GMod 12 and into 13 :)

    10/10

    All toasters toast TOAST!
  • maikeldoren avatar
    maikeldoren Offline
    Member Joined 3 years ago
    Report post
    3 years ago:

    Im getting this error when i use flashbang:

    NULL Ent in GiveNamedItem!

    [ERROR] lua/entities/ent_mad_flash/init.lua:42: attempt to index a nil value

    1. Explode - lua/entities/ent_mad_flash/init.lua:42
      1. unknown - lua/entities/ent_mad_flash/shared.lua:55

    Timer Failed! [Simple][@lua/entities/ent_mad_flash/shared.lua (line 51)]

    Bananite
  • SenorSmoothyBuns avatar
    SenorSmoothyBuns Offline
    1,930 points Ranked 2125th
    Member Joined 4 years ago
    Report post
    3 years ago:

    This might sound stupid, but how did you restore this SWEP?

    Making,rating,and testing
  • vladka24 avatar
    vladka24 Offline
    Member Joined 3 years ago
    Report post
    3 years ago:

    Dude thanks for fixing them, but I can't seem to find the C4

    10/10

    Bananite
  • Max.10.07 avatar
    Max.10.07 Offline
    882 points Ranked 4488th
    Member Joined 3 years ago
    Report post
    3 years ago:

    _FR_Starfox64 (the flagger) dud on gamebanana gmoid sweps go to skins section and read the chain gmod-skins-SWEPS

    Mapper... Well... kinda...

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Credits

About this module
This module lists all those involved in the creation of this Skin.
Authors
Worshipper
MAD COWS BASE (Learned to make sweps because of him) All the credit goes to you, just fixed it up as best I could.
Siminov
Repairing some elements of the base that started my fuel to do sweps while adding other little parts to fix it.

Submitter

Siminov avatar
Siminov Offline
666 points Ranked 5695th
Member Joined 3 years ago

Siminov
Creator

Category

About this module
This module displays this Skin's category.
Sweps icon
Sweps

Game

About this module
This module displays what game this Skin is for.
Garry's Mod
Garry's Mod

Details

Model Class
Default Model
Texture Class
Default

Stats

Posts
8
Views
47,277
Downloads
20,695
Date Added
3 years ago
Dec 28 2012 @ 4:54pm UTC
Date Modified
3 years ago
Feb 5 2013 @ 2:09am UTC

Rating

About this module
This module shows the average user rating of this Skin.
9.8
Expert
Skill LevelRatingVotes
Expert+++ 9 to 10 30
Expert++ 9 to 10 20
Expert+ 9 to 10 10
Expert 9 to 10 5
Intermediate+ 8 to 8.99 3
Intermediate 7 to 7.99 3
Beginner+ 6 to 6.99 2
Beginner 5 to 5.99 2
Beginner- 0 to 4.99 2

Ratings Breakdown

About this module
This module shows how the ratings are dispersed among the criteria.
CriterionAvg.VotesRange
Overall 9.7 7 8 to 10
Animation 9 1 -
Detail 8 1 -
Functionality 10 1 -
Model 9 1 -
Originality 8 1 -
Realism 6 1 -
Sound 8 1 -
Texture 8 1 -

DevNotes

About this module
This module describes aspects of the Skin's development process.

There are currently some bugs being worked out, let me know what you find...

did not change the weapons as much as I could from their original state, What I did do is use the scope bob I modified and the menu I use which is a mod of the original mad cows one. Otherwise it should be the same

I have not finished, some of the errors are being a massive bitch and I still am in the process of working them out. Until then I have disabled like 4 weapons or so. Off the top of my head, the incendeary and flash style grenades.

For some reason, in the weapons tab, they are classified under Other, have no idea why because I specifically put the title as Mad Cows.

Admin weapons didn't want to show up for me, so I don't know how well they work.

License

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Contact Me